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:随着社会进步,我国信息技术教育面临着信息技术的高速发展、计算机 操作系统和应用软件不断升级更新,中小学信息技术教育相互衔接日趋紧密的 状况,笔者认为应该将动画制作教学引入到当前的小学信息技术课程中,并就 此进行了可行性研究和实践探索。 笔者首先预设了动画制作的教学目标,再根据教学目标制定了教学计划, 并编写了培训教材,最后按照教学计划和教材实施了教学实践活动。通过分析 在教学实践中获得的教学反馈信息和教师的教学反思等欧亿·体育(中国)有限公司,总结出本次开展 动画制作教学的经验和教训。 课题的研究成果主要体现在:一是用实践印证了在小学信息技术课程开展 动画教学的可行性,二是制定了的可以达成的教学目标,三是编写了一套动画 制作的培训教材;四是通过教学实践积累了一些教学经验和教训。 关键词:小学,信息技术,动画制作教学 Feasibility of Cartoon Making Course and Its Practice in Information Technology Education of Primary School Master of Education,Major in Contemporary Education Researcher: HuXin Supervisor: HeJian Abstract:Along with the advance of society, Chinese information technology education is confronting a comprehensive situation of several aspects: the fast development of information technology, the persistent update of PC operating system and application software, and the closer connection between primary school and middle school in information technology education field. The researcher believes that cartoon making course shall be introduced into current information technology education of primary school. This thesis researches on the feasibility of this thinking and how to practice it. Firstly the education objectives of cartoon making course are presumed; then the education plans and training materials are drafted based on these objectives; finally the researcher plots the corresponding practice contents. After analyzing the feedback gotten from this time of education practice and the aftermath summary of interested teacher, this thesis sums up the experiences and problems of cartoon making course. The meaning of the thesis lies in four aspects: 1) First, to prove through practice that introducing cartoon making course into information technology education of primary school is feasible; II 2) Second, to draft the realizable cartoon making course objectives; 3) Third,to compile a set of material on cartoon making course; 4) Fourth, to reveal related training experiences and the problems to be avoided. Key Words: Primary school, Information Technology, Cartoon Making Course hi 目录 第一章绪论 1 1.1问题的提出 1 1.2研究的现状 2 1.2.1已有研究的成就及参考价值 3 1.2.2已有研究的局限 3 1.3研究的内容与方法 4 1.3.1研究目标 4 1.3.2研究内容 4 1.3.3研究方法 4 第二章中小学信息技术教育概述 6 2.1国外中小学信息技术教育现状 6 2.2国内中小学信息技术教育现状 7 第三章小学信息技术开展动画制作教学的可行性研究 10 3.1小学信息技术课程目标定位 10 3.2相关概念的界定 11 3.3小学信息技术开展动画制作教学的可行性分析 12 3.3.1是时代发展的必然趋势 12 3.3.2教学符合儿童认知发展规律 12 3.3.3符合政策的导向和专家的指引 13 3.3.4相关知识直观易学 14 第四章小学开展动画制作教学的实践探索及反思 20 4.1制定实施方案 20 4.1.1选择教学软件 20 4丄2预设教学目标 21 4.1.3课时和人员安排 21 4.1.4制定教学计划 22 4.2方案的实施 23 4.2.1编写教材 23 IV 4.2.2教学实践 56 4.3评价和反思 62 4.3.1预设的教学目标基本完成 62 4.3.2培训教材有待改进 64 第五章结论与展望 65 5.1结论 65 5.2 醒 66